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Tamagotchi effect : ウィキペディア英語版 | Tamagotchi effect The Tamagotchi effect is the development of emotional attachment with machines or robots or even software agents. It has been noticed that humans tend to attach emotionally to things which otherwise do not have any emotions. For example, there are instances when people feel emotional about using their car keys, or with virtual pets. It is more visible in fields which show parts of human behavior e.g. area of artificial intelligence and automated knowledge processing. ==Tamagotchi Toy== The Japanese toy, the Tamagotchi was released in 1996. It has since been a major hit around the world. As of 2010, more than 76 million Tamagotchis have been sold worldwide.〔Brennan, K. (1998). Godzilla vs. Tamagotchi. Retrieved from http://www.moongadget.com/gvt/index.html〕 This toy is an egg-shaped virtual pet. It is used by all ages. The user chooses an object, pet, or person to raise an egg to a creature. Another example of virtual pets is a virtual puppy game. In this game, the user takes the role of the mother or father to raise the puppy into an adult. The user feeds, bathes, and even plays with the virtual animal. The user gains an emotional attachment with the puppy which encourages the user to keep interacting with the pet and to be a good parent.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Tamagotchi effect」の詳細全文を読む
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